

For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000". For advanced users, it is possible to modify the outcome of certain events. Save the file as an INI file and boot the game. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. For example, Stick圜amera=0 can be changed to anything you want. SCDA-OfflineMaps 02_Jail_01.ini Inside the INI file, locate the string "// = STANDARD EQUIPMENT = " You can change the starting equipment Fisher has by altering the values. For example, if you want to alter the Ellsworth Penitentary stage, you would edit the. SCDASCDA-OfflineMaps Open the *.INI file corresponding to the level you would like to modify. It will be in the offline folder, such as. Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". This method is to provide you with some basic assistance in clearing a level on the "HARD" mode or possibly so that you can just go "GUN NUT" on any level you would like.

Since this process involves editing a game file, you should make a backup of your file before attempting this. Alternately, have your NSA trust below 33% and destroy two of the three targets.

Alternately, have your NSA trust above 33% and destroy two of the three targets.Įnding C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). To get the endings listed below, fill the corresponding requirement listed.Įnding A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).Įnding B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert).
